Make your dreams a reality

with blitzy

aka Ahmed Banhawy

My Specializations

waves

A team manager; I manage companies, teams, and I get the workflow done easily. A Passionate Lua programmer; with an OOP foundation. Create engaging Roblox experiences with complex game techniques and improved UIs. Skilled in Roblox APIs and coding patterns for smooth functionality and engaging gameplay.

  • First One

    Gameplay Mechanics

    I create dynamic gaming mechanics. From character movement to battle systems, I ensure that everything will feel satisfying.

  • second one

    Asynchronous Programming

    I improve game speed and response with asynchronous programming. This provides a smooth experience even in the most complicated of cases.

  • third gym training

    Data Persistence with Data Store

    My skill goes to smooth data management. I harness the powers of Roblox's DataStore to keep player progress and successes consistent.

  • fourth muscle

    Roblox API Mastery

    My deep understanding of Roblox's APIs allows me to create dynamic exchanges, handle events, and improve the overall game experience.

  • training fifth

    User-Centric UI

    I create simple UIs. I ensure that the interface matches the game's looks.

  • gym training

    Performance Optimization with Knit

    I am proficient in Knit and have experience optimizing scripts for efficiency. I can create well-organized code that runs smoothly, regardless of complexity.

Previous Work

Those are just some of my older pieces. I've improved a lot since then, so please give me a try!

Nuke Cutscene

Nuke system I've made for a game called Havoc.

Loading Screen

Loading screen I've made for a game called Havoc. Everything was made by me, including animations, UI designs, and coding.

Character Movements

A character framework for a game called Blade Conflict.

Character Movements 2

A character framework for a game called Blade Conflict.

Character Movements 2

A character framework for a game called Blade Conflict.

Simple FPS and Character Framework

Small commission made for a certain game.

Inventory System

Inventory system for a game called Havoc.

Crate Opening UI

Crate/Inventory/Equipping system for a game called Havoc.

In-game Clanning System

Ability to create unique clans, invite members, give admin, and more.

Teleport Cutscene

Interesting cutscene for a hangout game.

Voting System

Simple voting system

Whack-A-Mole Game Framework

A simple round-based game made by me, including UI work, animations, and coding.

Application Center

A simple application center with a nice UI work.

CONTACT ME

Email me