Nuke Cutscene
Nuke system I've made for a game called Havoc.
A team manager; I manage companies, teams, and I get the workflow done easily. A Passionate Lua programmer; with an OOP foundation. Create engaging Roblox experiences with complex game techniques and improved UIs. Skilled in Roblox APIs and coding patterns for smooth functionality and engaging gameplay.
I create dynamic gaming mechanics. From character movement to battle systems, I ensure that everything will feel satisfying.
I improve game speed and response with asynchronous programming. This provides a smooth experience even in the most complicated of cases.
My skill goes to smooth data management. I harness the powers of Roblox's DataStore to keep player progress and successes consistent.
My deep understanding of Roblox's APIs allows me to create dynamic exchanges, handle events, and improve the overall game experience.
I create simple UIs. I ensure that the interface matches the game's looks.
I am proficient in Knit and have experience optimizing scripts for efficiency. I can create well-organized code that runs smoothly, regardless of complexity.
Those are just some of my older pieces. I've improved a lot since then, so please give me a try!
Nuke system I've made for a game called Havoc.
Loading screen I've made for a game called Havoc. Everything was made by me, including animations, UI designs, and coding.
A character framework for a game called Blade Conflict.
A character framework for a game called Blade Conflict.
A character framework for a game called Blade Conflict.
Small commission made for a certain game.
Inventory system for a game called Havoc.
Crate/Inventory/Equipping system for a game called Havoc.
Ability to create unique clans, invite members, give admin, and more.
Interesting cutscene for a hangout game.
Simple voting system
A simple round-based game made by me, including UI work, animations, and coding.
A simple application center with a nice UI work.
Email me